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PLAYER INFO
Name: Kay
Contact:
stabs
Are you over 18?: Yea
CHARACTER INFO
Character Name: Seviilia Brightwing
Canon: Warcraft (Original ??? IDK How you guys want to do that)
Canon Point: Legion
Appearance: A large image
Age: Hundreds of years, equates to like 27
Setting: Seviilia is from Azeroth! Azeroth has four main continents (plus a recent set of islands that was brought to light known as the Broken Isles) that we are currently aware of -- The Eastern Kingdoms, Kalimdor, Pandaria, and Northrend, all stationed in a nice square around a vortex in the center known as the Maelstrom, which leads down to the planet's core. She was born, killed, and reraised on the Eastern Kingdoms, more specifically in the Eversong Woods at the northern most area of the continent. The politics shifted around quite a bit between Seviilia's birth and death, and what had originally been Quel'thalas (High Elven and Alliance territory) then became Silvermoon City (Blood Elf Capital and Horde City).
Azeroth is a planet of what most would consider fantasy and magic, where things like dragons and spellcraft are a lot more common than you would think. Its technology isnt completely modern or futuristic, but is more developed than your average medieval setting. "Technology" is more on a steampunk level, and most inhabitants are not all that efficient with it outside of select races. Azeroth is also extremely wartorn, split into numerous factions all vying for land and resources in a world where almost everything is aggressive toward you in some form. It is also constantly under the threat of total planetary destruction from a legion of demons, old gods, and various other forms of evil.
Life's rough on Azeroth.
History: Let me start off by apologizing, because this character has like 10 years worth of written history I'M GOING TO TRY AND CONDENSE IT AS MUCH AS POSSIBLE.
Seviilia was born with a silver spoon in her mouth, like most high elves. She had been born as the second of three and the only daughter. At a young age, she was trained in the art of magecraft, though she preferred the learned politics of Silvermoon to the life of a soldier. As such, she took to learning the ins and outs of the magic she was taught and took up a post in the Conclave of Magisters, advising those loyal to her family in political matters when it came to things like distributing wealth, familial history, and knowledge amongst others. Her eldest brother Vynlorel moved on to become a ranger. The younger, Kyrieal, was limited by complications from birth that had rendered him blind and with a limp and moved on to become a priest in hope that one day the Light would restore sight to him. The three adults lived mostly normal lives for a few years.
Then the Scourge came. Silvermoon fell and Eversong burned.
Vynlorel, light on his feet and swift with his arrows, would not get the chance to prove himself, having been away from Silvermoon in its most dire time. Kyrieal, weakened by life itself, had never stood a chance against the swift undead. He died with their parents inside the city before they could be evacuated. His death, though swift, turned out to be more fortunate than what would befall many others.
Seviilia had been one of the first to die by the hand of the scourge assault, her body torn asunder by a pack of hungry geists only to be returned to their army as a fiercely loyal death knight by the hand of their king. She and the others he had claimed as his own proceeded to storm the gates of their own people. Her body, to this day, remains held together by unsightly necrotic runes that cover every inch of her. Occasionally they can be seen at her collar bone beneath her armor.
Much later, she would find herself free of his hold under the banner of the Ebon Blade. Said regiment thrived on revenge and vengeance in the form of the Lich King's death, a cause which Seviilia served faithfully. Her leadership skills recognized, Seviilia lead her own platoon of knights under upper ranking Ebon Blade officials, which was eventually broken apart during the assault on Icecrown Citadel. Following this, a period of relapse nearly cost her both her life and opportunity at vengeance -- a crime which still many in the Blade have yet to forgive her for. Few still addressed her by title, if they stood to address her at all, as she was considered a wretch and a liability for her betrayal. Her knowledge and recollection of the Scourge's chain of command had been one of the few things keeping her from decapitation. Often, she was kept under surveillance by the Argent Crusade, shackled and kept in check until the day where she could prove herself in the Trials set forth by Tirion Fordring. Only then was she permitted to assist once more in the assault on Icecrown Citadel.
Upon the Lich King's defeat Seviilia, like many other death knights, became sullen and lost, their purpose served but their lives forever bound to Azeroth in undeath. When the planet tore apart at the hand of Deathwing, Seviilia spent much of her time eliminated members of the Twilight's Hammer Cult, as they had reminded her much of the Cult of the Damned that she had worked with during her service to the Scourge. During this period, she began to favor less faction neutrality, and her service to the Horde became more promising...until she was notified of Lady Sylvanas' use of val'kyr and her treatment of Koltira Deathweaver. She has since abandoned the thought of steadfast alliances, preferring to operate under alliances of convenience. She often excuses her wanton reckless desecration of life by painting it as loyalty to the Horde in an attempt to feed the clawing beast under her skin that endlessly hungered for blood. Once closer to the Scourge than most, she constantly suffers sadistic urges, which have kept her from spending her time in many major cities.
For a long time, Seviilia moved around between the different wars, being of use to nobody due to her lack of investment. She came to the conclusion that her lack of contribution to every day society was beginning to take a toll on her sanity.
While the battle raged in Draenor against the orc clans of old, Seviilia involved herself in mercenary work on Azeroth to keep her bloodthirst under control, but because the work lacks a sense of purpose behind it, it became dangerously routine. She remembered herself enough to ask for payment, but hardly bothered to blink twice when the task is particularly unsavory or placed her in grave peril. As the days passed by, Seviilia lapsed into a state of awareness that left her taking direction more than giving it herself, an existence that served her well until Gul'dan escaped his final conflict with the Horde and the Alliance.
It is Gul'dan's escape (and the looming danger of the Legion's return) that lead her to take a more active role in the machinations of the Ebon Blade. Through a series of events, after the organization found themselves being contacted by the new Lich King, Seviilia took up the Blades of the Fallen Prince to lead them against the oncoming threat.
Personality: Like most Death Knights, Seviilia is perhaps the poster child for someone who doesn't belong in organized society. Having operated as both and adviser and a commander of an army earlier in her unlife, she has little patience for both disrespect and failure in general. However, interestingly enough, she is not completely socially bereft, thanks to her upbringing. Unlike most Death Knights, she is not completely misanthropic to the point where she is incapable of holding normal conversation. Instead, it is her elven pride that often keeps her from mingling with many people -- few can stand her holier than thou presence for longer than a few minutes. This part of her personality has quieted considerably since the Cataclysm had passed, but certain character types will often cause it to resurface -- for example, those who insult the elven way of life, her personal choices...occasionally a negative tone in conversation will also rouse her innate need to micromanage everyone and everything. She is not very popular at parties for this reason. Anyone who chooses to belittle her for being undead will also be on the receiving end of her pride, if not the business end of her axes.
That said, Seviilia is not shy when it comes to violence. Despite being an Ambassador to Silvermoon in her days of life, she will often be the first to draw a weapon in a conversation, knowing that intimidation often does wonders for negotiations and changing opinions when dealing with certain races. She had desired a more pacifistic lifestyle, at one point in her unlife, and it ended up to leading her back to Arthas. So, rather than risk it going unchecked...she flexes her muscles whenever she gets the chance (without being an uncouth brute about it). She has also perfected the more subtle ways a death knight is able to cause pain, such as blood boiling and disease spreading, particularly through the use of Frost Fever. Seviilia is not often unnecessarily violent -- she requires a trigger of some sort, though the trigger can be as simple as a choice of words or as aggravated as throwing a punch depending on her mood that day.
Seviilia has very little left for her on Azeroth. She had once assumed that with the Lich King's fall, the Scourge would come apart and the curse of undeath would fade with him. A foolish assumption it turned out to be, as she remained standing the next day. She grounds herself the only way she knows how, and that is by throwing herself into each war the Horde engages itself in, even if she has no real interest in it. The only exception thus far has been the expedition to Pandaria, her resolve beginning to drain from the tax of everyday living without a purpose with no end in sight. Her only longtime acquaintance through her time in undeath was a paladin by the name of Aelaidas Sunsorrow, who also served as her caretaker during her "imprisonment" in the Argent Crusade. He was a rather unorthodox paladin, a Blood Knight of Silvermoon, and did not care all that much that she was an abomination. The two bonded over atrocities they had committed times over, to the point that Aelaidas had admitted that he often had trouble feeling the presence of the Light, now that he had been taught that it was a gift to be treasured and not a tool to be used. They had a lot of ups and downs in their friendship, to the point that it could hardly be called a strict friendship until Aelaidas eventually realized how deep Seviilia's toxicity really ran. When he tried to leave, she ignited a blood pact between them that would ensure he would always come back to her...one way or another.
Eventually, he stole away in the middle of the night and committed suicide, and she took what was left of his soul. For a long time, she kept what was left of it in an earring hanging off the cartilage of her left ear, amongst various other significant trinkets. A reminder to no one in particular that she does not handle betrayal well. Later, she ended up returning him to life by forcing his soul to inhabit another body. Seviilia is hyper aware of how completely awful she is and does her best to ignore it. She is constantly at war with herself, often trying to convince herself that she doesn't care about the fact that she's a monster and fights to embrace it. The more time passes, the better she gets at it. She once enters at a point in her life where she's cut almost all her ties, save for the ties to the Ebon Blade, and that is more due to the fact that a good number of them would have never let her cut ties if she tried.
Seviilia's motivations change so often that if anyone were to stop and ask her "what the hell are you even doing?" she would likely not be able to answer. She is driven only by her will to do whatever is on her mind at the time, making it difficult for her to make lasting connections with people. That isn't to say she isn't spatially aware. In fact, she almost prefers when people notice her glowing blue eyes and pale skin and choose to steer clear from her. It makes things easier -- it means she doesn't have to try, or even decide if she wants to try. Its never for other people -- only for herself. "Do I want to try and be a better person today?" is a question that gets asked at least once a week. But her general misanthropy doesn't always come in the form of violence or a foul tongue -- as previously mentioned, she could hardly be regarded as an uncouth brute. Seviilia is nothing if not well spoken and practiced in manners, which will become very clear for anyone who engages conversation with her. She knows what to say, who to say it to, and when to say it, occasionally beyond the practiced wordsmithing most elven folk are born with. She has long since stopped trying to reintegrate herself into society, for the elves will not take her as she is, and she is too proud for anything else (or, as she would say, "anything less").
Those useful to her are guarded closely. Its rare that she will put worth in a person, especially after Aelaidas (who had been the person closest to her post-mortum) betrayed her. Mercy is something she has mostly forgotten, something someone would need to teach her again. She is not beneath using necromancy to her advantage, even if it means raising another acquaintance into service for herself. She would not call herself evil if asked, though many might see her that way. She would also not call herself good, but a neutral party in service to herself. She would agree with anyone's assessment of her that included the word "monster" or "abomination", whereas she may have once resented the calling. She will, however, not permit her elven heritage to be discounted. She is, first and foremost, an elf. In terms of elven politics, she would affiliate herself with the Sin'dorei before the Queldorei, despite the fact that she had not been alive during her people's dissension into the absorption of fel magic. Though she holds no inherent love for the Alliance, she will often not raise a blade against Queldorei unless something absolutely commanded her to. What holds her loyalty most is the knowledge that no assistance was given to Silvermoon after Arthas' army had laid waste to it.
Seviilia's sense of responsibility has improved, since reestablishing her connection to the new Lich King, and having obtained the Blades of the Fallen Prince. With the assurance that her methods are considered necessary by a higher power, her confidence increases tenfold. That said, one doesn't go from criminal guttertrash to receiving a chosen title and end up completely humble. She's very pleased to be in a position of power again, and lords it every chance she gets. She is a somewhat corrupt leader, in that she favors those who flatter her.
Canon Abilities/Skills: FIRST, MORE BASIC ABILITIES: Seviilia speaks three languages. One is Common, the other is Thalassian, and the third is Orcish (though her Orcish needs some work). She is a practiced jewelcrafter, and has basic (VERY basic) engineering skills. The only talent she has retained from life is her skill in falconry, and some basic nobility etiquette.
Death Knights were created for the explicit purpose of spreading pain and suffering -- a death knight is always in mental anguish, and they quite literally go into relapse if they make the active choice to avoid causing others pain. If they go long enough without it, the lose control of themselves and their impulses. The Nest will eventually condition Seviilia to better cope with both her impulses and the constant pain in her skull.
The Death Knight spell list is exhaustive because Warcraft is an MMORPG, so I'm going to summarize them into their three schools and avoid listing out every individual spell since most of them are not applicable anyway. If it is necessary to individually list every spell though, I can do that!
Blood: By nature, death knights are vampiric creatures. The feed on the souls and emotional torment of the living, and quite literally subsist on it. Without one or the other, a Death Knight would eventually fall into madness and enter a berserker state in which they would begin to attack indiscriminately until sated. Her runeblades are linked to this tree, and the magic that feeds them also feeds her in turn. The spells that fall under this tree (Death Strike, Dark Command, etc) have the ability to manipulate the blood in a living creature's body (I'll have a permissions post for this, though I doubt it'll be used much), and they can also use it to heal themselves if they choose to extract it. Seviilia's strength in this tree is average, and her spells are not always effective.
Shadowfrost: Death knights have an affinity to frost magic, as they are dead and their realm rests in what is essentially Azeroth's north pole. A death knight's frost abilities allow them to freeze over their own bodies to increase their endurance to other attacks, but they may also infuse their weapons with rime to increase their effectiveness, as well as cast frost spells to freeze their opponents. Death knight frost magic has the added property of shadow magic (ie: summoning dark magic to cancel spellcasting or to pull objects toward them), due to its dark nature. This is the school that allows her to summon her Deathcharger. Seviilia is strongest in this tree.
Pestilence/Unholy: Finally, death knights are necrotic, and are proficient at spreading disease and raising the dead. This tree allows death knights to create disease and infuse it with their blades or other objects (insert image of something touching a flower and the flower wilting sadly here). Their ability to raise the dead allows them control over other dead bodies, which they can use to attack others (they're much weaker than a death knight themselves) or sacrifice to increase personal vitality. Seviilia's strength in this tree is minimal, but is improved when wielding the Blades of the Fallen Prince.
ON STATION 72
Symbiote Specialization: RANDOMIZE THIS SHIT
Symbiote Ability: SEE ABOVE
Inventory: Her dreadplate, and her ~special swords with magical powers~, the Blades of the Fallen Prince. They don't really do anything special that translates well to RP (they bolster her ability to raise the dead a little), they're really just a status marker, and they whisper advice to her sometimes??? I have no idea if that would translate with the symbiote or not. Her Deathcharger mount, Havoc, is technically a summon-spell...but he's also a dead horse? She had to kill a horse and rebirth it to make him, so I'm not sure if he falls under the "pets" or "abilities". EITHER WAY, here he is. No special properties, except that he is weak to light magic because he's undead just as Seviilia is.
SAMPLES
Samples: Here's one and two for good measure.
Rescue Write-up:
For weeks, the sky had been filled with green fire. The ambush that descended upon Acherus was quick, sudden, almost too sudden to mount a retaliation. In truth, it was just another day on Azeroth -- except this time, the Burning Legion had come out in full force to assault the stronghold of the Knights of the Ebon Blade. Seviilia had made the mistake of taking a moment to relax, and now found herself circled by a pack of felhounds like many other of her commanders caught in the middle of strategizing.
The mantle of Deathlord had demanded much of her. They had been preparing for this attack -- but it came too soon.
"Knights! Eredar lord, eyes right!"
The screams of every Death Knight's dreadsteed echoed in the hold as they fought to fend off the attack from all angles. Havoc rears, kicking his hooves forward to fend off a felhound while Seviilia shouts orders from its back. Swords clash against armor, fel fire and ice magic clash together, and the very walls of Acherus themselves tremble from the onslaught. The packs of demons and knights were dense enough to obscure her vision from her four Horsemen, fighting among brothers and sisters to push the threat out of their home.
"Horsemen! Push them back!"
Success was demanded of them, lest they be turned to the Legion's enslavement once again. Fortunately, it seemed that even the Legion's surprise attack would not be enough to suppress their forces. Cutting through the felhounds was easy to start with, but there hardly existed any greater threat to a magic user (let alone one of elven descent). But the more Seviilia cut down, the more seemed to appear in their place.
She realized it too little too late, as the alpha approached her. They had lead her away from the forces, cornered her where she could not count on other knights to come to her aide. Havoc did not panic (for truly, the undead could feel no fear), but began to kick in a frenzy to try and keep the space his master demanded. This is it. Now or never.
A roar disrupts her dismount, and the alpha is joined by a another, much larger demon -- a Doomguard, who quickly reaches out to flatten the much smaller-elf as her boots hit the ground. The attack happens too fast. Her arms are pinned, one by the Doomguard, and one in the jaws of the alpha felhound, twisting at an angle that makes it impossible to move. The larger demon echoes something in demonic that she doesn't register.
The pressure mounts, and just when it seems like the Doomguard might crush her, a large set of claws sweeps across the ledge to swat it away like a fly. While her Frostwyrm rescuer dives to chase off after the fleeing dreadlord, another Knight (impossibly tall -- a tauren maybe, she doesn't recognize him or her, and its impossible to see their face with the helmet obscuring it) cleaves the head off the alpha felhound, forcing its release. Seviilia tries to stand on her own, scooping up her blades and turning to Havoc with the intent to mount and return to the fight. That is when the stranger's hand clasps firmly around her arm.
"You must not return to the battle," it says, voice echoing, ethereal and deep. Seviilia, for her part, manages to keep her rage toward being told what to do internal.
"Release me this instant, and I may reconsider ending your service myself," she snaps, failing to hold onto her restraint. The larger knight ignores her in favor of dropping itself over her to take the brunt of bolt of fel-fire aimed straight for her from another advancing Fel Guard. The obvious conclusion was that they had figured out she was the leader, and that--
"You misunderstand. The Legion who hunts you is even greater than you can possibly imagine," he rumbles again, strained from injury. "They hide among the ranks of those you fight, but they are swift and far more cunning. It is not merely a question of if, but when you will be overwhelmed be it in shadow or in plain sight." The frostwyrm returns to its master's side, shrieking and covering the two figures while the larger man pulls Seviilia to her feet (much to her chagrin). "And if you fall now, you have no hope of conquering your true enemy. Come with me."
"You would have me abandon my men," the elf hisses in return, taking her arm forcefully from the mysterious figure. "Fall back in formation before I--"
Before she can finish her thought, a blade comes in the dark from behind, and the assassin manages to wedge it between her shoulderblades before she can react. While Seviilia stumbles, forced to grab onto her would-be rescuer, the din of the fight fades to white noise around her. And while the world goes black, she can feel the ground rushing away from beneath her as she is carried away on dragon-back with him.
Name: Kay
Contact:
Are you over 18?: Yea
CHARACTER INFO
Character Name: Seviilia Brightwing
Canon: Warcraft (Original ??? IDK How you guys want to do that)
Canon Point: Legion
Appearance: A large image
Age: Hundreds of years, equates to like 27
Setting: Seviilia is from Azeroth! Azeroth has four main continents (plus a recent set of islands that was brought to light known as the Broken Isles) that we are currently aware of -- The Eastern Kingdoms, Kalimdor, Pandaria, and Northrend, all stationed in a nice square around a vortex in the center known as the Maelstrom, which leads down to the planet's core. She was born, killed, and reraised on the Eastern Kingdoms, more specifically in the Eversong Woods at the northern most area of the continent. The politics shifted around quite a bit between Seviilia's birth and death, and what had originally been Quel'thalas (High Elven and Alliance territory) then became Silvermoon City (Blood Elf Capital and Horde City).
Azeroth is a planet of what most would consider fantasy and magic, where things like dragons and spellcraft are a lot more common than you would think. Its technology isnt completely modern or futuristic, but is more developed than your average medieval setting. "Technology" is more on a steampunk level, and most inhabitants are not all that efficient with it outside of select races. Azeroth is also extremely wartorn, split into numerous factions all vying for land and resources in a world where almost everything is aggressive toward you in some form. It is also constantly under the threat of total planetary destruction from a legion of demons, old gods, and various other forms of evil.
Life's rough on Azeroth.
History: Let me start off by apologizing, because this character has like 10 years worth of written history I'M GOING TO TRY AND CONDENSE IT AS MUCH AS POSSIBLE.
Seviilia was born with a silver spoon in her mouth, like most high elves. She had been born as the second of three and the only daughter. At a young age, she was trained in the art of magecraft, though she preferred the learned politics of Silvermoon to the life of a soldier. As such, she took to learning the ins and outs of the magic she was taught and took up a post in the Conclave of Magisters, advising those loyal to her family in political matters when it came to things like distributing wealth, familial history, and knowledge amongst others. Her eldest brother Vynlorel moved on to become a ranger. The younger, Kyrieal, was limited by complications from birth that had rendered him blind and with a limp and moved on to become a priest in hope that one day the Light would restore sight to him. The three adults lived mostly normal lives for a few years.
Then the Scourge came. Silvermoon fell and Eversong burned.
Vynlorel, light on his feet and swift with his arrows, would not get the chance to prove himself, having been away from Silvermoon in its most dire time. Kyrieal, weakened by life itself, had never stood a chance against the swift undead. He died with their parents inside the city before they could be evacuated. His death, though swift, turned out to be more fortunate than what would befall many others.
Seviilia had been one of the first to die by the hand of the scourge assault, her body torn asunder by a pack of hungry geists only to be returned to their army as a fiercely loyal death knight by the hand of their king. She and the others he had claimed as his own proceeded to storm the gates of their own people. Her body, to this day, remains held together by unsightly necrotic runes that cover every inch of her. Occasionally they can be seen at her collar bone beneath her armor.
Much later, she would find herself free of his hold under the banner of the Ebon Blade. Said regiment thrived on revenge and vengeance in the form of the Lich King's death, a cause which Seviilia served faithfully. Her leadership skills recognized, Seviilia lead her own platoon of knights under upper ranking Ebon Blade officials, which was eventually broken apart during the assault on Icecrown Citadel. Following this, a period of relapse nearly cost her both her life and opportunity at vengeance -- a crime which still many in the Blade have yet to forgive her for. Few still addressed her by title, if they stood to address her at all, as she was considered a wretch and a liability for her betrayal. Her knowledge and recollection of the Scourge's chain of command had been one of the few things keeping her from decapitation. Often, she was kept under surveillance by the Argent Crusade, shackled and kept in check until the day where she could prove herself in the Trials set forth by Tirion Fordring. Only then was she permitted to assist once more in the assault on Icecrown Citadel.
Upon the Lich King's defeat Seviilia, like many other death knights, became sullen and lost, their purpose served but their lives forever bound to Azeroth in undeath. When the planet tore apart at the hand of Deathwing, Seviilia spent much of her time eliminated members of the Twilight's Hammer Cult, as they had reminded her much of the Cult of the Damned that she had worked with during her service to the Scourge. During this period, she began to favor less faction neutrality, and her service to the Horde became more promising...until she was notified of Lady Sylvanas' use of val'kyr and her treatment of Koltira Deathweaver. She has since abandoned the thought of steadfast alliances, preferring to operate under alliances of convenience. She often excuses her wanton reckless desecration of life by painting it as loyalty to the Horde in an attempt to feed the clawing beast under her skin that endlessly hungered for blood. Once closer to the Scourge than most, she constantly suffers sadistic urges, which have kept her from spending her time in many major cities.
For a long time, Seviilia moved around between the different wars, being of use to nobody due to her lack of investment. She came to the conclusion that her lack of contribution to every day society was beginning to take a toll on her sanity.
While the battle raged in Draenor against the orc clans of old, Seviilia involved herself in mercenary work on Azeroth to keep her bloodthirst under control, but because the work lacks a sense of purpose behind it, it became dangerously routine. She remembered herself enough to ask for payment, but hardly bothered to blink twice when the task is particularly unsavory or placed her in grave peril. As the days passed by, Seviilia lapsed into a state of awareness that left her taking direction more than giving it herself, an existence that served her well until Gul'dan escaped his final conflict with the Horde and the Alliance.
It is Gul'dan's escape (and the looming danger of the Legion's return) that lead her to take a more active role in the machinations of the Ebon Blade. Through a series of events, after the organization found themselves being contacted by the new Lich King, Seviilia took up the Blades of the Fallen Prince to lead them against the oncoming threat.
Personality: Like most Death Knights, Seviilia is perhaps the poster child for someone who doesn't belong in organized society. Having operated as both and adviser and a commander of an army earlier in her unlife, she has little patience for both disrespect and failure in general. However, interestingly enough, she is not completely socially bereft, thanks to her upbringing. Unlike most Death Knights, she is not completely misanthropic to the point where she is incapable of holding normal conversation. Instead, it is her elven pride that often keeps her from mingling with many people -- few can stand her holier than thou presence for longer than a few minutes. This part of her personality has quieted considerably since the Cataclysm had passed, but certain character types will often cause it to resurface -- for example, those who insult the elven way of life, her personal choices...occasionally a negative tone in conversation will also rouse her innate need to micromanage everyone and everything. She is not very popular at parties for this reason. Anyone who chooses to belittle her for being undead will also be on the receiving end of her pride, if not the business end of her axes.
That said, Seviilia is not shy when it comes to violence. Despite being an Ambassador to Silvermoon in her days of life, she will often be the first to draw a weapon in a conversation, knowing that intimidation often does wonders for negotiations and changing opinions when dealing with certain races. She had desired a more pacifistic lifestyle, at one point in her unlife, and it ended up to leading her back to Arthas. So, rather than risk it going unchecked...she flexes her muscles whenever she gets the chance (without being an uncouth brute about it). She has also perfected the more subtle ways a death knight is able to cause pain, such as blood boiling and disease spreading, particularly through the use of Frost Fever. Seviilia is not often unnecessarily violent -- she requires a trigger of some sort, though the trigger can be as simple as a choice of words or as aggravated as throwing a punch depending on her mood that day.
Seviilia has very little left for her on Azeroth. She had once assumed that with the Lich King's fall, the Scourge would come apart and the curse of undeath would fade with him. A foolish assumption it turned out to be, as she remained standing the next day. She grounds herself the only way she knows how, and that is by throwing herself into each war the Horde engages itself in, even if she has no real interest in it. The only exception thus far has been the expedition to Pandaria, her resolve beginning to drain from the tax of everyday living without a purpose with no end in sight. Her only longtime acquaintance through her time in undeath was a paladin by the name of Aelaidas Sunsorrow, who also served as her caretaker during her "imprisonment" in the Argent Crusade. He was a rather unorthodox paladin, a Blood Knight of Silvermoon, and did not care all that much that she was an abomination. The two bonded over atrocities they had committed times over, to the point that Aelaidas had admitted that he often had trouble feeling the presence of the Light, now that he had been taught that it was a gift to be treasured and not a tool to be used. They had a lot of ups and downs in their friendship, to the point that it could hardly be called a strict friendship until Aelaidas eventually realized how deep Seviilia's toxicity really ran. When he tried to leave, she ignited a blood pact between them that would ensure he would always come back to her...one way or another.
Eventually, he stole away in the middle of the night and committed suicide, and she took what was left of his soul. For a long time, she kept what was left of it in an earring hanging off the cartilage of her left ear, amongst various other significant trinkets. A reminder to no one in particular that she does not handle betrayal well. Later, she ended up returning him to life by forcing his soul to inhabit another body. Seviilia is hyper aware of how completely awful she is and does her best to ignore it. She is constantly at war with herself, often trying to convince herself that she doesn't care about the fact that she's a monster and fights to embrace it. The more time passes, the better she gets at it. She once enters at a point in her life where she's cut almost all her ties, save for the ties to the Ebon Blade, and that is more due to the fact that a good number of them would have never let her cut ties if she tried.
Seviilia's motivations change so often that if anyone were to stop and ask her "what the hell are you even doing?" she would likely not be able to answer. She is driven only by her will to do whatever is on her mind at the time, making it difficult for her to make lasting connections with people. That isn't to say she isn't spatially aware. In fact, she almost prefers when people notice her glowing blue eyes and pale skin and choose to steer clear from her. It makes things easier -- it means she doesn't have to try, or even decide if she wants to try. Its never for other people -- only for herself. "Do I want to try and be a better person today?" is a question that gets asked at least once a week. But her general misanthropy doesn't always come in the form of violence or a foul tongue -- as previously mentioned, she could hardly be regarded as an uncouth brute. Seviilia is nothing if not well spoken and practiced in manners, which will become very clear for anyone who engages conversation with her. She knows what to say, who to say it to, and when to say it, occasionally beyond the practiced wordsmithing most elven folk are born with. She has long since stopped trying to reintegrate herself into society, for the elves will not take her as she is, and she is too proud for anything else (or, as she would say, "anything less").
Those useful to her are guarded closely. Its rare that she will put worth in a person, especially after Aelaidas (who had been the person closest to her post-mortum) betrayed her. Mercy is something she has mostly forgotten, something someone would need to teach her again. She is not beneath using necromancy to her advantage, even if it means raising another acquaintance into service for herself. She would not call herself evil if asked, though many might see her that way. She would also not call herself good, but a neutral party in service to herself. She would agree with anyone's assessment of her that included the word "monster" or "abomination", whereas she may have once resented the calling. She will, however, not permit her elven heritage to be discounted. She is, first and foremost, an elf. In terms of elven politics, she would affiliate herself with the Sin'dorei before the Queldorei, despite the fact that she had not been alive during her people's dissension into the absorption of fel magic. Though she holds no inherent love for the Alliance, she will often not raise a blade against Queldorei unless something absolutely commanded her to. What holds her loyalty most is the knowledge that no assistance was given to Silvermoon after Arthas' army had laid waste to it.
Seviilia's sense of responsibility has improved, since reestablishing her connection to the new Lich King, and having obtained the Blades of the Fallen Prince. With the assurance that her methods are considered necessary by a higher power, her confidence increases tenfold. That said, one doesn't go from criminal guttertrash to receiving a chosen title and end up completely humble. She's very pleased to be in a position of power again, and lords it every chance she gets. She is a somewhat corrupt leader, in that she favors those who flatter her.
Canon Abilities/Skills: FIRST, MORE BASIC ABILITIES: Seviilia speaks three languages. One is Common, the other is Thalassian, and the third is Orcish (though her Orcish needs some work). She is a practiced jewelcrafter, and has basic (VERY basic) engineering skills. The only talent she has retained from life is her skill in falconry, and some basic nobility etiquette.
Death Knights were created for the explicit purpose of spreading pain and suffering -- a death knight is always in mental anguish, and they quite literally go into relapse if they make the active choice to avoid causing others pain. If they go long enough without it, the lose control of themselves and their impulses. The Nest will eventually condition Seviilia to better cope with both her impulses and the constant pain in her skull.
The Death Knight spell list is exhaustive because Warcraft is an MMORPG, so I'm going to summarize them into their three schools and avoid listing out every individual spell since most of them are not applicable anyway. If it is necessary to individually list every spell though, I can do that!
Blood: By nature, death knights are vampiric creatures. The feed on the souls and emotional torment of the living, and quite literally subsist on it. Without one or the other, a Death Knight would eventually fall into madness and enter a berserker state in which they would begin to attack indiscriminately until sated. Her runeblades are linked to this tree, and the magic that feeds them also feeds her in turn. The spells that fall under this tree (Death Strike, Dark Command, etc) have the ability to manipulate the blood in a living creature's body (I'll have a permissions post for this, though I doubt it'll be used much), and they can also use it to heal themselves if they choose to extract it. Seviilia's strength in this tree is average, and her spells are not always effective.
Shadowfrost: Death knights have an affinity to frost magic, as they are dead and their realm rests in what is essentially Azeroth's north pole. A death knight's frost abilities allow them to freeze over their own bodies to increase their endurance to other attacks, but they may also infuse their weapons with rime to increase their effectiveness, as well as cast frost spells to freeze their opponents. Death knight frost magic has the added property of shadow magic (ie: summoning dark magic to cancel spellcasting or to pull objects toward them), due to its dark nature. This is the school that allows her to summon her Deathcharger. Seviilia is strongest in this tree.
Pestilence/Unholy: Finally, death knights are necrotic, and are proficient at spreading disease and raising the dead. This tree allows death knights to create disease and infuse it with their blades or other objects (insert image of something touching a flower and the flower wilting sadly here). Their ability to raise the dead allows them control over other dead bodies, which they can use to attack others (they're much weaker than a death knight themselves) or sacrifice to increase personal vitality. Seviilia's strength in this tree is minimal, but is improved when wielding the Blades of the Fallen Prince.
ON STATION 72
Symbiote Specialization: RANDOMIZE THIS SHIT
Symbiote Ability: SEE ABOVE
Inventory: Her dreadplate, and her ~special swords with magical powers~, the Blades of the Fallen Prince. They don't really do anything special that translates well to RP (they bolster her ability to raise the dead a little), they're really just a status marker, and they whisper advice to her sometimes??? I have no idea if that would translate with the symbiote or not. Her Deathcharger mount, Havoc, is technically a summon-spell...but he's also a dead horse? She had to kill a horse and rebirth it to make him, so I'm not sure if he falls under the "pets" or "abilities". EITHER WAY, here he is. No special properties, except that he is weak to light magic because he's undead just as Seviilia is.
SAMPLES
Samples: Here's one and two for good measure.
Rescue Write-up:
For weeks, the sky had been filled with green fire. The ambush that descended upon Acherus was quick, sudden, almost too sudden to mount a retaliation. In truth, it was just another day on Azeroth -- except this time, the Burning Legion had come out in full force to assault the stronghold of the Knights of the Ebon Blade. Seviilia had made the mistake of taking a moment to relax, and now found herself circled by a pack of felhounds like many other of her commanders caught in the middle of strategizing.
The mantle of Deathlord had demanded much of her. They had been preparing for this attack -- but it came too soon.
"Knights! Eredar lord, eyes right!"
The screams of every Death Knight's dreadsteed echoed in the hold as they fought to fend off the attack from all angles. Havoc rears, kicking his hooves forward to fend off a felhound while Seviilia shouts orders from its back. Swords clash against armor, fel fire and ice magic clash together, and the very walls of Acherus themselves tremble from the onslaught. The packs of demons and knights were dense enough to obscure her vision from her four Horsemen, fighting among brothers and sisters to push the threat out of their home.
"Horsemen! Push them back!"
Success was demanded of them, lest they be turned to the Legion's enslavement once again. Fortunately, it seemed that even the Legion's surprise attack would not be enough to suppress their forces. Cutting through the felhounds was easy to start with, but there hardly existed any greater threat to a magic user (let alone one of elven descent). But the more Seviilia cut down, the more seemed to appear in their place.
She realized it too little too late, as the alpha approached her. They had lead her away from the forces, cornered her where she could not count on other knights to come to her aide. Havoc did not panic (for truly, the undead could feel no fear), but began to kick in a frenzy to try and keep the space his master demanded. This is it. Now or never.
A roar disrupts her dismount, and the alpha is joined by a another, much larger demon -- a Doomguard, who quickly reaches out to flatten the much smaller-elf as her boots hit the ground. The attack happens too fast. Her arms are pinned, one by the Doomguard, and one in the jaws of the alpha felhound, twisting at an angle that makes it impossible to move. The larger demon echoes something in demonic that she doesn't register.
The pressure mounts, and just when it seems like the Doomguard might crush her, a large set of claws sweeps across the ledge to swat it away like a fly. While her Frostwyrm rescuer dives to chase off after the fleeing dreadlord, another Knight (impossibly tall -- a tauren maybe, she doesn't recognize him or her, and its impossible to see their face with the helmet obscuring it) cleaves the head off the alpha felhound, forcing its release. Seviilia tries to stand on her own, scooping up her blades and turning to Havoc with the intent to mount and return to the fight. That is when the stranger's hand clasps firmly around her arm.
"You must not return to the battle," it says, voice echoing, ethereal and deep. Seviilia, for her part, manages to keep her rage toward being told what to do internal.
"Release me this instant, and I may reconsider ending your service myself," she snaps, failing to hold onto her restraint. The larger knight ignores her in favor of dropping itself over her to take the brunt of bolt of fel-fire aimed straight for her from another advancing Fel Guard. The obvious conclusion was that they had figured out she was the leader, and that--
"You misunderstand. The Legion who hunts you is even greater than you can possibly imagine," he rumbles again, strained from injury. "They hide among the ranks of those you fight, but they are swift and far more cunning. It is not merely a question of if, but when you will be overwhelmed be it in shadow or in plain sight." The frostwyrm returns to its master's side, shrieking and covering the two figures while the larger man pulls Seviilia to her feet (much to her chagrin). "And if you fall now, you have no hope of conquering your true enemy. Come with me."
"You would have me abandon my men," the elf hisses in return, taking her arm forcefully from the mysterious figure. "Fall back in formation before I--"
Before she can finish her thought, a blade comes in the dark from behind, and the assassin manages to wedge it between her shoulderblades before she can react. While Seviilia stumbles, forced to grab onto her would-be rescuer, the din of the fight fades to white noise around her. And while the world goes black, she can feel the ground rushing away from beneath her as she is carried away on dragon-back with him.
